Networking & Sync
Core-
🌐
Networking Layer Available
Battle-tested to the hundreds of concurrent users, with heavy Burst + multithreaded optimizations.
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📡
World/Prop/Avatar Protocols Available
Purpose-built replication & interaction protocols across worlds, props, and avatars.
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🧑🚀
Synced Avatars Available
Low-latency avatar replication with eye, hand, and animation drivers, full-body IK replication, and an extensible protocol for additional tracked data (e.g., blendshapes, custom interactions, and expressions).
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🧱
Object Sync In Progress
Currently supports ownership replication & synchronization for props and scene objects.
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🖥️
Flexible Hosting Available
Host directly from the client for quick sessions, or run your own dedicated server. The dedicated server is a cross-platform .NET app.
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⚡
QUIC Transport Planned
Upcoming QUIC (HTTP/3) networking for lower latency, improved congestion control, seamless connection migration, and TLS 1.3 by default.
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🔗
Open Networking Spec Planned
The networking protocol will be published as an open standard to enable interoperability, community review, and third-party implementations.
Avatars & Animation
Core-
🧩
Custom Avatars Available
Bring your own avatars with streamlined build and hooks for uploading, plus a flexible avatar SDK.
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🦵
Full-Body IK (Burst) Available
Custom fullbody IK compiled with Burst for VR grade performance.
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🎤
Visemes & Blinking Available
Builtin viseme system and blinking for expressive faces.
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👀
Avatar Eye Driver (Fake) Available
Simulated (fake) eye movement with saccades-style motion, targeting hints, and smooth tracking integrated with the animation stack.
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🤲
Hand/Finger Driver Available
Per-finger poses and gestures for natural presence.
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🪗
Jiggle System (Interactive) Available
Jiggle physics with interactions.
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🎛️
Animation Driver Available
Centralized animation driver for consistent blends and state.
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🗿
Avatar Pedestals Available
Interactive pedestals for showcasing and selecting avatars supports spawn/preview
Worlds & Tools
Creator-
🧰
SDK for Avatars, Worlds & Props Available
Extend BasisVR with samples, components, and hooks.
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🪞
Mirrors Available
Configurable mirrors for setup, debugging, and social spaces.
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🧭
World-Space Gizmos Available
Direct transform gizmos in world space for fast iteration.
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📦
Bundle Management Available
Organize, package, and load content bundles.
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🖥️
Custom Console Display Available
In-app diagnostics & developer tooling.
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🪟
Panel-Based UI System WIP
Spawn panels and manage UI workflows.
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⚙️
Easy Settings System Available
Player-friendly settings with sensible defaults.
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🎱
Pool Table (Ported) Add-on
Great for social hubs and demos.
Platforms & Devices
Runtime-
🔥
Runtime Hot-Switching Available
Instantly hot-switch between Desktop and VR without needing to restart.
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🕹️
SteamVR Integration Available
PCVR devices and runtimes supported.
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🧩
OpenXR Integration Available
Modern XR standard for broad device compatibility.
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🤖
Android Builds Available
Standalone build pipeline for mobile/standalone headsets.
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🧩
Device Management System Available
OS-style device management: enumerate hardware, enable/disable, and apply per-device control mappings.
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👁️
Face & Eye Tracking (3rd-Party) Add-on
Integrations supported by the avatar driver stack.
Rendering & Compatibility
Graphics-
🎨
Built-in URP Available
Ships with Unity’s Universal Render Pipeline tuned for VR.
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🔀
Swappable Render Pipeline Available
Almost some work involved, but it should all work once APIs are converted over to HDRP or Built-in RP.
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🧪
Bleeding-Edge Ready Available
Designed to track the latest Unity releases while mostly supporting older versions (focus on unity 6.2).
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🧠
Efficiency-First Systems Available
We prioritize extremely efficient systems everywhere, profiling-driven, Burst-enabled, concurrency aware.
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🥽
VR-Optimized URP Renderer Planned
A customized URP tailored for VR that tackles long-standing URP issues and major perf hotspots (render passes, culling, SRP Batcher, async upload, FFR paths) for stable high FPS.
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📚
Version Compatibility Guides Planned
Clear docs on supported versions, upgrade paths, and caveats.
Performance
Speed-
🏃
Fast Character Controller Available
Responsive movement tuned for social VR and dense sessions.
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⚡
Engine Optimizations Available
Hot paths rewritten with Burst and parallel patterns for high player counts.
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🧪
Weekly Tests Available
Weekly tests allow us to verify new features and validate performance to catch regressions before they hit LTS.
Build & Pipeline
Creator-
🚀
Upload & Build Process Available
Straightforward content builds for creators.
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📊
Build Size & Asset Stats Available
Inspect built file sizes with per-asset breakdowns to spot heavy files and trim your bundle.
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🔒
Password-Protected Bundles Available
Gate access to builds with bundle-level passwords to protect pre-release content.
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🐝
BEE File Support (.bee) Available
Basis Encrypted Extension for range requests.
Roadmap
EvolvingIn Progress
- New IK system WIP
Planned
- Version compatibility docs Planned
- Upgrade guides for Unity LTS Planned
- Expanded avatar/world samples Planned
- QUIC integration Planned
- Better IK (post-new-IK improvements) Planned
- Thousands of players support Planned
- Showroom (Example Demo) Planned
- Community Testbed Planned
- Examples of stuff Planned
- 5-minute start guide Planned
- Modular packages (underway) Planned